Unfortunately, it's not possible to add custom models to skin packs at this time using the skin pack JSON capability. texture: the file name for each of the skin textures as they appear in the root of the skin pack.is the Alex model and is the Steve model. geometry: the base model this skin is for.The value will be the name of the individual skin. localization_name: the localization key whose value is defined later in en_US.lang.skins: a collection of definitions, each defining a single skin.Įach individual skin definition will then contain the following:.The key will also always be prepended to each individual skin's localization key. That value will be the title of the pack. localization_name and serialize_name: these will be the same and are the localization keys whose value will be defined later in en_US.lang with the full key being skinpack.Create a JSON file named skins.json at the root of the skin pack. T R A N S P A R E N T STEVE Super Smash bros Minecraft Steve Fina. herobrine illusion transparent skin (spe. Rainbow Transparent Steve (Effects) Steve, but his head its in a block of g. type: set to skin_pack to tell the game to treat this pack as a skin pack.Ī skins.json file will define the skins that come with your skin pack. Steve but his clothes and hair are trans.196 1 Just the normal steve skin as a template. Upload Download Add to wardrobe 4px arm (Classic) Background Steve Template Zaman. uuid: a unique identifier to prevent package conflicts, which can be generated from this site: ( two different UUIDs need to be generated). Just the normal steve skin as a template.For example, would indicate version 1.0.0. name: the name of the pack, which is always pack.name.Create a JSON file named manifest.json at the root of the skin pack. How to construct the necessary metadata files for a skin pack and how to define skins using them.Ī manifest tells Minecraft general information about your skin pack.The folder and file structure for skin packs in Minecraft: Bedrock Edition.